Miniatures war gaming blog focusing on modeling and painting for the Warhammer 40K game system, with the occasional foray into War Machine and Warhammer Fantasy.
Thursday, December 17, 2009
Ecclesiarch Super Heavy Exorcist -- The Rules
OK, if you follow FTW, you may have seen the Super-Heavy Exorcist(s) that I'm building for my wife. I'll do the second half of the construction post at FTW; what I wanted to pursue here is the data sheet for this monster. I'd like all of you Apocalyptically-inclined folks to help me out here with the data sheet if you could.
The hull is a Baneblade hull so it should follow those armor values. The other weapons; e.g. hull Demolisher cannon, sponson twin-linked Multi-meltas and turret mounted inferno (hellhound) cannons have well established rules; the missile launcher (aka the Pipe-Organ-o-doom) is another matter.
OK, I figure since this thing is larger, uses 2 loader servitors, and larger rockets, that the stats should be upgraded -- maybe 1+ D6 shots S9 AP1 Apocalyptic Barrage. My reasoning on 1+D6 is that with two servitors, it should always be able to get off 2 shots per turn. Thoughts? Overpowered, under powered or about right?
Also I'm looking for help on pointing this thing out -- a standard Baneblade runs 500 pts, should an Ecclesiarch run 600 pts?
I'm also looking at additional special rules like:
Holy Shrine: All Adeptus Sororitas units within 12" gain +1 A and Preferred Enemy as they fight to prevent defilement at the hands of the enemy.
Ok, so the floor is open, what are your thoughts on this beast?
PS, I promise that the rest of the construction article will go up next week.
UPDATE: The datasheet I've written for the Ecclesiarch can be found here
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