Thursday, December 17, 2009
Ecclesiarch Super Heavy Exorcist -- The Rules
OK, if you follow FTW, you may have seen the Super-Heavy Exorcist(s) that I'm building for my wife. I'll do the second half of the construction post at FTW; what I wanted to pursue here is the data sheet for this monster. I'd like all of you Apocalyptically-inclined folks to help me out here with the data sheet if you could.
The hull is a Baneblade hull so it should follow those armor values. The other weapons; e.g. hull Demolisher cannon, sponson twin-linked Multi-meltas and turret mounted inferno (hellhound) cannons have well established rules; the missile launcher (aka the Pipe-Organ-o-doom) is another matter.
OK, I figure since this thing is larger, uses 2 loader servitors, and larger rockets, that the stats should be upgraded -- maybe 1+ D6 shots S9 AP1 Apocalyptic Barrage. My reasoning on 1+D6 is that with two servitors, it should always be able to get off 2 shots per turn. Thoughts? Overpowered, under powered or about right?
Also I'm looking for help on pointing this thing out -- a standard Baneblade runs 500 pts, should an Ecclesiarch run 600 pts?
I'm also looking at additional special rules like:
Holy Shrine: All Adeptus Sororitas units within 12" gain +1 A and Preferred Enemy as they fight to prevent defilement at the hands of the enemy.
Ok, so the floor is open, what are your thoughts on this beast?
PS, I promise that the rest of the construction article will go up next week.
UPDATE: The datasheet I've written for the Ecclesiarch can be found here
Thursday, September 3, 2009
Imperial Guard FAQ Released
GW has just released an FAQ for the current IG Codex. Most seems like common sense to me. It can be found here
Highlights:
DeathStrike hits all vehicles within radius at full strength (no center hole) (well duh).
No, you can't carry GK Termies in Valks
No, you can't use a mortar in your CCS to spot for the MoO
Yes, Platoon Commander SC's (Al'Rahem, Chenkov) can be inducted for WH, DH armies
No, Advisor (Fleet Off, Astropath) bonuses don't stack.
Highlights:
DeathStrike hits all vehicles within radius at full strength (no center hole) (well duh).
No, you can't carry GK Termies in Valks
No, you can't use a mortar in your CCS to spot for the MoO
Yes, Platoon Commander SC's (Al'Rahem, Chenkov) can be inducted for WH, DH armies
No, Advisor (Fleet Off, Astropath) bonuses don't stack.
Sunday, August 30, 2009
First Attempt with an Airbrush
Here are my first attempts at using a Double-action airbrush to base coat some miniatures. Since it was my first attempt, I used my son's models (yeah, I know there goes that father of the year award). I've used it before, but that was pretty much just using it as a spray-gun. This was the first time that I was actually trying to control paint flow with the trigger.
It does take a bit of practice to control the paint flow, but overall I do like the effect. I expect that this will get easier over time. I think that the next use will be to apply a camo pattern to a valk (my son's... again)
Wednesday, June 10, 2009
Bringing a Knife to a Gunfight
Sometimes I look at a sprue and a weird idea for a conversion will come to mind; that's how this one came about. Simply put I'm using a knife to make a gun. Ridges on the bottom of the big Catachan knife just struck me as reminiscent of the grips on the hand guard of an assault rifle.
I cut the barrels off of a Catachan las-carbine, then cut the blade to a nice rectangle. Then mash everything back together. Add a scope from your bits box, and there you are.
Hmmm... now maybe Marbo's Pistol?
Labels:
Conversion,
IG,
Imperial Guard,
Lasgun,
Sniper Rifle
Friday, May 22, 2009
Cue the Wagner
Some pics of my nearly complete Valkyrie: Still some details to paint but I wanted to show some of it now.
Inside: "The ones that run, are heretics, the ones that stay, are disciplined heretics"
And the cockpit:
The cargo hold interior, doors, crew and cockpit were painted prior to assembly, then I masked off the doorways and cockpit before painting the exterior. Everything was primed black. The exterior was basecoated with Bestial Brown, then dry-brushed with Graveyard Earth, followed by progressively lightened mixtures of Graveyard and Kommando Khaki. The Interior and cockpit are Codex grey with highlights of Fortress grey.
Wednesday, April 22, 2009
Preparing for the new Guard Codex
Well, I've been planning to start a new IG army using the Vostroyans that my wife bought for me a while back. Once I heard that there was a new codex in the works, I decided to wait and see what I could make using the new list. My goal is a low model count at 2000 pts -- in other words LOTS of vehicles. Also I'm looking to play with some models I never went in for with my Cadians (like the Ogryns). So here are two lists I'm kicking around:
List 1:
Company Command A 205
Company Command Squad
Mortar
Master of Ordnance
Body Guard
Fleet Off
Astropath
Carapace Armor
Chimera - Multi Las, Hvy Bltr
ML, HF
Co CMD B 175
Company Cmd Squad
Mortar
Master of Ordnance
Carapace Armor
Chimera - Multi Las, Hvy Bltr
Ogryn x5 265
Chimera - Multi Las, Hvy Flamer
Veterans (Grenadiers) 210
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer, Hvy Stubber
Veterans (Grenadiers) 210
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer, Hvy Stubber
Veterans (Grenadiers) 200
Melta Guns x2, Flamer
Chimera - Multi Las, Hvy Flamer
Vendetta 130
Vendetta 130
Basilisk 125
Leman Russ Demolisher 215
Las Cannon, Plasma Cannon
Leman Russ Battle Tank 170
3x Heavy Bolters
Outflanking infantry has bee a staple of my guard armies since it was introduced in 5th Ed, so... I thought I'd also play around with Al'Rahem:
List 2:
Company Command A 220
Company Command Squad
Mortar
Master of Ordnance
Body Guard
Fleet Off
Astropath
Carapace Armor
Chimera - Multi Las, Hvy Bltr
ML, HF
Co CMD B 140
Company Cmd Squad
Mortar
Master of Ordnance
Chimera - Multi Las, Hvy Bltr
Veterans (Grenadiers) 200
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer
Veterans (Grenadiers) 200
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer
Veterans (Grenadiers) 200
Melta Guns x2, Flamer
Chimera - Multi Las, Hvy Flamer
Outflank Platoon 290
Platoon Cmd
Al'Rahem
2xMelta Gun
flamer
Inf Squad A
Grenade Launcher
Inf Squad B
Grenade Launcher
Inf Squad C
Flamer
Vendetta 130
Vendetta 130
Basilisk 125
Leman Russ Demolisher 215
Las Cannon, Plasma Cannon
Leman Russ Battle Tank 170
3x Heavy Bolters
Thoughts? Also looking for conversion ideas for the out-flankers: I'm looking for something with a less heavily armored look than the Vossies, but will seem thematically related.
List 1:
Company Command A 205
Company Command Squad
Mortar
Master of Ordnance
Body Guard
Fleet Off
Astropath
Carapace Armor
Chimera - Multi Las, Hvy Bltr
ML, HF
Co CMD B 175
Company Cmd Squad
Mortar
Master of Ordnance
Carapace Armor
Chimera - Multi Las, Hvy Bltr
Ogryn x5 265
Chimera - Multi Las, Hvy Flamer
Veterans (Grenadiers) 210
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer, Hvy Stubber
Veterans (Grenadiers) 210
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer, Hvy Stubber
Veterans (Grenadiers) 200
Melta Guns x2, Flamer
Chimera - Multi Las, Hvy Flamer
Vendetta 130
Vendetta 130
Basilisk 125
Leman Russ Demolisher 215
Las Cannon, Plasma Cannon
Leman Russ Battle Tank 170
3x Heavy Bolters
Outflanking infantry has bee a staple of my guard armies since it was introduced in 5th Ed, so... I thought I'd also play around with Al'Rahem:
List 2:
Company Command A 220
Company Command Squad
Mortar
Master of Ordnance
Body Guard
Fleet Off
Astropath
Carapace Armor
Chimera - Multi Las, Hvy Bltr
ML, HF
Co CMD B 140
Company Cmd Squad
Mortar
Master of Ordnance
Chimera - Multi Las, Hvy Bltr
Veterans (Grenadiers) 200
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer
Veterans (Grenadiers) 200
Plasma Guns x3
Chimera - Multi Las, Hvy Flamer
Veterans (Grenadiers) 200
Melta Guns x2, Flamer
Chimera - Multi Las, Hvy Flamer
Outflank Platoon 290
Platoon Cmd
Al'Rahem
2xMelta Gun
flamer
Inf Squad A
Grenade Launcher
Inf Squad B
Grenade Launcher
Inf Squad C
Flamer
Vendetta 130
Vendetta 130
Basilisk 125
Leman Russ Demolisher 215
Las Cannon, Plasma Cannon
Leman Russ Battle Tank 170
3x Heavy Bolters
Thoughts? Also looking for conversion ideas for the out-flankers: I'm looking for something with a less heavily armored look than the Vossies, but will seem thematically related.
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