Tuesday, July 30, 2013
Up-Gunning
Previously, I'd always used my Baneblade as a Hellhammer; now that I've had my first game with the
new book, I've decided that the doubled range and the bigger pie-plate size of the Baneblade is more important than the S10 and AP1 of the Hellhammer.
Fortunately, I'd planned ahead when I orginally built it and magnetized the barrel and the sponson weapons. Unfortunately, I never painted the barrel, so I had a bit of a challenge in matching the paint to the previously painted turret. The good news is that a good soot effect hides many sins.
And side-by-side with my Shadow Sword.
Ready just in time for my next Apocalypse game.
new book, I've decided that the doubled range and the bigger pie-plate size of the Baneblade is more important than the S10 and AP1 of the Hellhammer.
Fortunately, I'd planned ahead when I orginally built it and magnetized the barrel and the sponson weapons. Unfortunately, I never painted the barrel, so I had a bit of a challenge in matching the paint to the previously painted turret. The good news is that a good soot effect hides many sins.
And side-by-side with my Shadow Sword.
Ready just in time for my next Apocalypse game.
Labels:
6th Ed,
Apocalypse,
IG,
Imperial Guard,
Tanks,
Vostroyans,
Warhammer 40K
Sunday, July 28, 2013
Lord Castellans Supreme Command
Looking through the Apocalypse book, I see that the IG section has updated the formation for
Creed's Supreme Command to just need a Company Command Squad with Creed, full advisors, Jarran Kell, two body-guards and a Bastion. The formation gives you some nice buffs as long as they're embarked in the Bastion: 2 extra strategic assets at each break and the
Master of Ordnance gets 1+D3 shots per shooting phase -- nice. I've never been a huge fan of the MoO due to the inaccuracy of his shooting, but with 1+D3 shots, he gets a bit more appealing. (And besides, it's Apocalypse, so why not?)
The Vostroyan Company Commander model looks sufficiently cool to make a good stand-in for Creed. At first I thought that 'the Ancient' should work well enough for Kell (even if lacking a Power Fist), but I decided that I'd convert up a Vostroyan-ishKell using some Cadian command squad bits.
As for the advisors, I have the old Demon Hunters Mystic as my Astropath, and Lt. Varras rom the Battle for Macragge set as my Officer of the Fleet, I don't however have a MoO. The GW model for the MoO is too Cadian in appearance, so I decided to make my own to fit in with the Vostroyans.
I started with the great coat body from the Bane Blade kit which nice and static looking -- after all he only shoots when he doesn't move. The head is likewise from the Bane Blade kit with the addition of a furry hat and a big mustache to complete the Vostroyan look. I gave him a big pair of binoculars from one of the Empire kits to spot targets with and a vox caster to call in fire support.
Here's the whole crew, ready to go to war!
Creed's Supreme Command to just need a Company Command Squad with Creed, full advisors, Jarran Kell, two body-guards and a Bastion. The formation gives you some nice buffs as long as they're embarked in the Bastion: 2 extra strategic assets at each break and the
Master of Ordnance gets 1+D3 shots per shooting phase -- nice. I've never been a huge fan of the MoO due to the inaccuracy of his shooting, but with 1+D3 shots, he gets a bit more appealing. (And besides, it's Apocalypse, so why not?)
The Vostroyan Company Commander model looks sufficiently cool to make a good stand-in for Creed. At first I thought that 'the Ancient' should work well enough for Kell (even if lacking a Power Fist), but I decided that I'd convert up a Vostroyan-ishKell using some Cadian command squad bits.
As for the advisors, I have the old Demon Hunters Mystic as my Astropath, and Lt. Varras rom the Battle for Macragge set as my Officer of the Fleet, I don't however have a MoO. The GW model for the MoO is too Cadian in appearance, so I decided to make my own to fit in with the Vostroyans.
I started with the great coat body from the Bane Blade kit which nice and static looking -- after all he only shoots when he doesn't move. The head is likewise from the Bane Blade kit with the addition of a furry hat and a big mustache to complete the Vostroyan look. I gave him a big pair of binoculars from one of the Empire kits to spot targets with and a vox caster to call in fire support.
Here's the whole crew, ready to go to war!
Labels:
6th Ed,
Apocalypse,
Conversion,
IG,
Imperial Guard,
Vostroyans
Monday, July 15, 2013
Apocalypse Now! (or two days ago)
I played my first game with the new Apocalypse book this weekend. They've included some new rules that

Labels:
6th Ed,
Apocalypse,
IG,
Imperial Guard,
Vostroyans,
Warhammer 40K
Monday, July 8, 2013
Shadow Sword/Storm Lord/ ...
Labels:
6th Ed,
Apocalypse,
Conversion,
Tanks,
Vostroyans,
Warhammer 40K
Tuesday, July 2, 2013
Armies on Parade 2013
I entered Armies on Parade this year mostly just to round out the number of contestants to three. Ended up coming in second which is fine with me since really all I did was to take my existing board and add a Skyshield landing pad with and a Vendetta. I then added a few Vostryans, and a 'greatest hits' of my vehicle conversions, the result can be seen below:
Here's the first place winner, a nicely done Space Wolves army with an awesome display board:
And the third-place winner, a Nid army using the old BfM terrain:
That's all for now
Labels:
Armies on Parade,
IG,
Imperial Guard,
Space Wolves,
Vendetta,
Warhammer 40K
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