Sunday, April 13, 2014
Astra Militarum codex first look
So I'll look at the new codex by way of comparison to the old codex, Let's take my NOVA Open 2013 list as a starting point:
Company Command Squad 50+55+45 = 150
Chimera
3x Plasma
Vendetta w/ HB x 2 140 x 2 = 280
Infantry Platoon
PCS w/ 3 x Flamers 45
SWS w/ 3 x Flamers 50
4x Infantry Squad with ML 65 x4 = 260
Veterans w/ 3x Plasma = 115
Manticore = 160
Leman Russ Eradicator w/ 3x HB = 180
Njal = 245
Rune Priest = 100
10x Grey Hunters w/ 2x melta in Drop Pod = 190
Aegis Defense Line with Comms Relay = 70
So a nice 1240 points of guard and 605 points of Wolves and Fortifications. Fortunately, I didn't use any of the now gone options, so I can do a direct comparison:
Astra Militarum:
CCS, Chimera, 3x Plasma 60 + 65 + 45 = 170
2x Vendetta w/ HB sponsons (170 + 20)x2 = 380 (OUCH!)
PCS w/ 3x flamers = 45
SWS w/ 3x flamers = 45
4x Inf squad w/ ML = 260
Veterans w/ 3x Plasma = 105
Manticore = 170
Eradicator w/ 3x HB = 140
For a grand total of 1315 points, so 75 more points. So to make this work I need to find 70 points (I was 5 points under after all) I can get 40 points easily by dropping the HB sponsons on the Vendettas, now I just need 30 more points; Well, the 100 point Rune Priest is primarily a Divination bot, but then again, I could swap Njal for a level 2 RP with Runic Armor and a chooser for 180 vs Njals 245; that leaves me with 35 points to play with. Maybe a Priest to join the blob? Many possibilities, also for the price of the upgrades on the level 2 RP, I could just use a Primaris Psyker
as another divination caster. Heh, heh, with some juggling I could have a 5 divination psykers just using the AM and SW books. That's a lot of chances to get the powers you want.
This is all just minor tweaks to my list from last year; If I go for a complete overhaul, I'm sure I can do better.
Company Command Squad 50+55+45 = 150
Chimera
3x Plasma
Vendetta w/ HB x 2 140 x 2 = 280
Infantry Platoon
PCS w/ 3 x Flamers 45
SWS w/ 3 x Flamers 50
4x Infantry Squad with ML 65 x4 = 260
Veterans w/ 3x Plasma = 115
Manticore = 160
Leman Russ Eradicator w/ 3x HB = 180
Njal = 245
Rune Priest = 100
10x Grey Hunters w/ 2x melta in Drop Pod = 190
Aegis Defense Line with Comms Relay = 70
So a nice 1240 points of guard and 605 points of Wolves and Fortifications. Fortunately, I didn't use any of the now gone options, so I can do a direct comparison:
Astra Militarum:
CCS, Chimera, 3x Plasma 60 + 65 + 45 = 170
2x Vendetta w/ HB sponsons (170 + 20)x2 = 380 (OUCH!)
PCS w/ 3x flamers = 45
SWS w/ 3x flamers = 45
4x Inf squad w/ ML = 260
Veterans w/ 3x Plasma = 105
Manticore = 170
Eradicator w/ 3x HB = 140
For a grand total of 1315 points, so 75 more points. So to make this work I need to find 70 points (I was 5 points under after all) I can get 40 points easily by dropping the HB sponsons on the Vendettas, now I just need 30 more points; Well, the 100 point Rune Priest is primarily a Divination bot, but then again, I could swap Njal for a level 2 RP with Runic Armor and a chooser for 180 vs Njals 245; that leaves me with 35 points to play with. Maybe a Priest to join the blob? Many possibilities, also for the price of the upgrades on the level 2 RP, I could just use a Primaris Psyker
as another divination caster. Heh, heh, with some juggling I could have a 5 divination psykers just using the AM and SW books. That's a lot of chances to get the powers you want.
This is all just minor tweaks to my list from last year; If I go for a complete overhaul, I'm sure I can do better.
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3 comments:
The thing is you probably want to keep Njal for his 3+ nullify on any psychic power within 24".
It's a great way to tamp down Jetseer-star, Beast-star and Flying Circus lists
Now that Manticores are limited to only launching a single missile per turn it's probably better to swap it out for another Russ variant.
You're unlikely to fire off more than a couple of a Manticore's missiles before it gets popped.
The Storm Eagle rockets on the Manticore still drop D3 large blasts each turn. What's different is that now each rocket counts as a separate weapon -- so a single Weapon Destroyed doesn't take out the whole shebang.
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