So I'll look at the new codex by way of comparison to the old codex, Let's take my NOVA Open 2013 list as a starting point:
Company Command Squad 50+55+45 = 150
Chimera
3x Plasma
Vendetta w/ HB x 2 140 x 2 = 280
Infantry Platoon
PCS w/ 3 x Flamers 45
SWS w/ 3 x Flamers 50
4x Infantry Squad with ML 65 x4 = 260
Veterans w/ 3x Plasma = 115
Manticore = 160
Leman Russ Eradicator w/ 3x HB = 180
Njal = 245
Rune Priest = 100
10x Grey Hunters w/ 2x melta in Drop Pod = 190
Aegis Defense Line with Comms Relay = 70
So a nice 1240 points of guard and 605 points of Wolves and Fortifications. Fortunately, I didn't use any of the now gone options, so I can do a direct comparison:
Astra Militarum:
CCS, Chimera, 3x Plasma 60 + 65 + 45 = 170
2x Vendetta w/ HB sponsons (170 + 20)x2 = 380 (OUCH!)
PCS w/ 3x flamers = 45
SWS w/ 3x flamers = 45
4x Inf squad w/ ML = 260
Veterans w/ 3x Plasma = 105
Manticore = 170
Eradicator w/ 3x HB = 140
For a grand total of 1315 points, so 75 more points. So to make this work I need to find 70 points (I was 5 points under after all) I can get 40 points easily by dropping the HB sponsons on the Vendettas, now I just need 30 more points; Well, the 100 point Rune Priest is primarily a Divination bot, but then again, I could swap Njal for a level 2 RP with Runic Armor and a chooser for 180 vs Njals 245; that leaves me with 35 points to play with. Maybe a Priest to join the blob? Many possibilities, also for the price of the upgrades on the level 2 RP, I could just use a Primaris Psyker
as another divination caster. Heh, heh, with some juggling I could have a 5 divination psykers just using the AM and SW books. That's a lot of chances to get the powers you want.
This is all just minor tweaks to my list from last year; If I go for a complete overhaul, I'm sure I can do better.
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3 comments:
The thing is you probably want to keep Njal for his 3+ nullify on any psychic power within 24".
It's a great way to tamp down Jetseer-star, Beast-star and Flying Circus lists
Now that Manticores are limited to only launching a single missile per turn it's probably better to swap it out for another Russ variant.
You're unlikely to fire off more than a couple of a Manticore's missiles before it gets popped.
The Storm Eagle rockets on the Manticore still drop D3 large blasts each turn. What's different is that now each rocket counts as a separate weapon -- so a single Weapon Destroyed doesn't take out the whole shebang.
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